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Basic Rules
The Basic Rules are:
- You must make a brand
new level from scratch. You cannot use an
existing level in any form. You level has to be
previously unpublished. Only you and the other
contenders may see it until the competition is
over. It also must be all your own work.
- The contenders are
the judges. After you complete your level, send
it to the designated organizer by the set date
and the day after, you will be sent a zip file
with all the levels in the competition for you to
judge. Thus everyone sees all the other levels at
the same time. Along with the zip file you will
be sent a table to fill in for your judgment. If
you fail to send in a working level by the due
date, you will not participate in the judging.
- You do not judge your
own level, simply arrange the levels in the table
so that the best level in each of the three
categories is at the top and the worst is at the
bottom. The three categories are as follows:
Design (how well the level design has been
thought out), Playability (how involving a game
on the level is, against a friend and the A.I.)
and Looks (how pretty the level is).
- When you are done
judging the other levels in the competition and
have filled in the provided table, send it back
to the organizer within a week of receiving the
levels. The organizer does not participate
in the competition. This person might change from
competition to competition (Current Collector).
- After the judgments
have all been collected, the levels will gain
points according to what ranking they have on
each table. If there are ten levels in the
competition, the level ranked best in each of the
three categories would receive 10 points while
the lowest ranking level would receive 1 point.
When the points have been awarded, four winners
will be announced on this site. The winner of the
'looks' class is the level with the most points
from the 'looks' judgment section of the table
and so forth with the other two classes. The
overall winner will be the level with the most
accumulated points over all three areas.
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